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Ken wrote:
>
> Nekar Xenos wrote:
>
> > I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> > a problem with primitives?
>
> The converter would need an extremely complex scene file parser with
> about the same capabilities of POV-Ray itself to accomplish that.
> Would you like to wirte a POV-Ray scene file parser from scratch
> just to make a conversion program? I sure wouldn't.
Hopefully, POV-Ray 4 will be more tolerant to source re-use,
so external developers will be able to use the parser in their
own utilities. Until then, pov2foobar will be almost impossible
to do.
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
Mes propos n'engagent que moi et en aucun cas mes employeurs
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